A cheap folding board, one die, and three opponents with all afternoon to play.
Token positions
A fixed one hundred square Saap-Ludo boardSquare 1 is lower left and square 100 upper left. The numbered rows alternate direction. Eight
ladders climb and eight snakes descend at the listed fixed endpoints.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
Counter positions
Snakes and ladders
ladder from 3 to 22
ladder from 8 to 30
ladder from 20 to 41
ladder from 28 to 55
ladder from 36 to 44
ladder from 51 to 67
ladder from 71 to 91
ladder from 80 to 96
snake from 17 to 7
snake from 32 to 10
snake from 48 to 26
snake from 59 to 39
snake from 64 to 45
snake from 79 to 58
snake from 88 to 68
snake from 99 to 13
Updated
About the game
A folding board, turned over without losing the afternoon.
Play a complete Ludo or Saap-Ludo match against one to three local computer opponents.
Each face keeps its own match, seeded die and move history in this browser.
This is an original representative “Calcutta family preset”, informed by household
practice but not presented as one universal regional rulebook or a reproduction of any
manufacturer’s board.
The preset
The default Ludo table uses safe starts and rosettes, blockades, exact home, a third-six
discard, and single capture or home bonuses. Saap-Ludo needs one to enter, uses one
transport per landing, grants a throw after six, and requires exact 100.
Fair local opponents
Mithu, Babai, Tukai, Rini, Piku or Bulti are plainly labelled computer players. They
share the human’s seeded unbiased die, see no future rolls, and choose only from the
current legal moves.
Access and pace
Keyboard tabs, labelled dice, large legal-move buttons, concise live narration, visible
logs and patterned tokens make the games playable without interpreting colour or tiny
squares. Reduced motion settles movement without changing a result.
Private and durable
Both logical matches and the serializable random state stay in local storage. No login,
server, API, multiplayer service, ranking, advertising or game telemetry is involved.