A walking game through an ordinary impossible city
Calcutta Footpath Simulator: Ekdom Side Diye Jaan
Get to the other end of this North Calcutta neighbourhood. There is no permanently correct side of the road.
Sound begins with Play and stays on unless you switch it off. Settings and recent routes stay only in this browser.
Updated
About the game
One ordinary walk. No correct side.
Walk into a small three-dimensional North Calcutta neighbourhood of bending lanes, ordinary old houses, shops, courtyards and one wider road. Choose a bylane, turn around, wait for traffic, stop for tea and find another route when the city occupies the first one.
The authored street network includes residential, bazaar, workshop and old-house lanes. Pedestrians have destinations, vehicles approach through real depth, rain changes the street, and every run’s small events remain deterministic from its seed.
Food and effects
Fuchka restores stamina. Mishti restores morale but slows the eater. Tea sharpens hazard warnings until the hands become optimistic. Suspicious ghugni selects one consequence without consulting you.
Accessibility
Menus, map, prompts and route results are accessible HTML. The game supports simple keyboard and tap controls, visible equivalents for sound, high contrast, explicit mute, gentle camera movement, reduced motion, focus management and automatic pause.
Technical notes
A lightweight Three.js world is loaded only after Play. Metre-based geometry, a fixed step simulation, an authored navigation graph and named random streams keep movement, traffic and temporary obstructions coherent. Web Audio positions important sounds in the world and applies distance filtering, modest occlusion and restrained Doppler shift.
Privacy and saved scores
Settings, best scores, recent run summaries and the latest route stay in this browser’s local storage. They are not uploaded. There is no account, remote leaderboard, advertising, or game-specific telemetry.