A municipal survival game
Calcutta Footpath Simulator: Ekdom Side Diye Jaan
Cross one Calcutta neighbourhood. Choose any side you like. It will shortly become the wrong one.
Sound starts off by default. Scores and settings stay in this browser.
Updated
About the game
One ordinary walk. No correct side.
Cross a continuously changing Calcutta neighbourhood while the pavement is annexed, flooded, parked upon, discussed across, and occasionally reclassified as a motorbike lane. The city is the obstacle generator, physics engine, ally, enemy, and snack dispenser.
The route begins in a cramped lane and passes broken pavement, a bazaar, tea-stall bottlenecks, office and school crowds, sudden rain, construction, and a final crossing. Each run is seeded and usually lasts three to seven minutes.
Food and effects
Fuchka restores stamina. Mishti restores morale but slows the eater. Tea sharpens hazard warnings until the hands become optimistic. Suspicious ghugni selects one consequence without consulting you.
Accessibility
Menus and results are accessible HTML. The game supports keyboard and touch, visible warnings, high contrast, mute, reduced motion, focus management, and automatic pause when the tab loses focus.
Technical notes
An original Canvas 2D engine is loaded only on this route. Fixed-timestep simulation, separate seeded random streams, bounded agents, and a lightweight director keep temporary safe corridors plausible without making them permanent.
Privacy and saved scores
Settings, best scores, and recent run summaries stay in this browser’s local storage. They are not uploaded. There is no account, remote leaderboard, advertising, or game-specific telemetry.